// This File is part of the "nyaqt" Project
// 
// Copyright  2009 sometmes@gmail.com
// All rights reserved
// 
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.




namespace nyaqt.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("nyaqt.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Connection failed.
        /// </summary>
        internal static string ConnectFail {
            get {
                return ResourceManager.GetString("ConnectFail", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Connected successfully.
        /// </summary>
        internal static string ConnectSuccess {
            get {
                return ResourceManager.GetString("ConnectSuccess", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Connect.
        /// </summary>
        internal static string ConnectTitle {
            get {
                return ResourceManager.GetString("ConnectTitle", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap Database {
            get {
                object obj = ResourceManager.GetObject("Database", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap DLMAX {
            get {
                object obj = ResourceManager.GetObject("DLMAX", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap DLMIN {
            get {
                object obj = ResourceManager.GetObject("DLMIN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Folder {
            get {
                object obj = ResourceManager.GetObject("Folder", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap GoToNextMessage {
            get {
                object obj = ResourceManager.GetObject("GoToNextMessage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap GoToPreviousMessage {
            get {
                object obj = ResourceManager.GetObject("GoToPreviousMessage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to New File.
        /// </summary>
        internal static string NewFile {
            get {
                return ResourceManager.GetString("NewFile", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to has unsaved edits.
        ///Save now?.
        /// </summary>
        internal static string QuerySaveNow {
            get {
                return ResourceManager.GetString("QuerySaveNow", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap Stored {
            get {
                object obj = ResourceManager.GetObject("Stored", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Table {
            get {
                object obj = ResourceManager.GetObject("Table", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Test connection failed.
        /// </summary>
        internal static string TestConnectFail {
            get {
                return ResourceManager.GetString("TestConnectFail", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Connected successfully.
        /// </summary>
        internal static string TestConnectSuccess {
            get {
                return ResourceManager.GetString("TestConnectSuccess", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Test Connection.
        /// </summary>
        internal static string TestConnectTitle {
            get {
                return ResourceManager.GetString("TestConnectTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Save.
        /// </summary>
        internal static string TitleQuerySaveNow {
            get {
                return ResourceManager.GetString("TitleQuerySaveNow", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap View {
            get {
                object obj = ResourceManager.GetObject("View", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}









































